expo: Plumb in textlines to a scene

Provide an implementation for textlines in the scene code, so that they
are displayed correctly. Provide a way to have a border around the
textline, with the internal part being the same colour as the
background. This looks more natural.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2023-10-01 19:13:34 -06:00 committed by Tom Rini
parent 93c901bc7d
commit c4fea34fd0
2 changed files with 112 additions and 2 deletions

View File

@ -280,6 +280,7 @@ int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
switch (obj->type) {
case SCENEOBJT_NONE:
case SCENEOBJT_MENU:
case SCENEOBJT_TEXTLINE:
break;
case SCENEOBJT_IMAGE: {
struct scene_obj_img *img = (struct scene_obj_img *)obj;
@ -328,8 +329,10 @@ int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
* scene_render_background() - Render the background for an object
*
* @obj: Object to render
* @box_only: true to show a box around the object, but keep the normal
* background colour inside
*/
static void scene_render_background(struct scene_obj *obj)
static void scene_render_background(struct scene_obj *obj, bool box_only)
{
struct expo *exp = obj->scene->expo;
const struct expo_theme *theme = &exp->theme;
@ -360,6 +363,11 @@ static void scene_render_background(struct scene_obj *obj)
label_bbox.x1 + inset, label_bbox.y1 + inset,
vid_priv->colour_fg);
vidconsole_pop_colour(cons, &old);
if (box_only) {
video_fill_part(dev, label_bbox.x0, label_bbox.y0,
label_bbox.x1, label_bbox.y1,
vid_priv->colour_bg);
}
}
/**
@ -445,7 +453,7 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode)
return -ENOTSUPP;
/* draw a background behind the menu items */
scene_render_background(obj);
scene_render_background(obj, false);
}
/*
* With a vidconsole, the text and item pointer are rendered as
@ -461,6 +469,10 @@ static int scene_obj_render(struct scene_obj *obj, bool text_mode)
break;
}
case SCENEOBJT_TEXTLINE:
if (obj->flags & SCENEOF_OPEN)
scene_render_background(obj, true);
break;
}
return 0;
@ -486,6 +498,15 @@ int scene_arrange(struct scene *scn)
return log_msg_ret("arr", ret);
break;
}
case SCENEOBJT_TEXTLINE: {
struct scene_obj_textline *tline;
tline = (struct scene_obj_textline *)obj,
ret = scene_textline_arrange(scn, tline);
if (ret)
return log_msg_ret("arr", ret);
break;
}
}
}
@ -517,6 +538,10 @@ int scene_render_deps(struct scene *scn, uint id)
scene_menu_render_deps(scn,
(struct scene_obj_menu *)obj);
break;
case SCENEOBJT_TEXTLINE:
scene_textline_render_deps(scn,
(struct scene_obj_textline *)obj);
break;
}
}
@ -637,6 +662,15 @@ int scene_send_key(struct scene *scn, int key, struct expo_action *event)
return log_msg_ret("key", ret);
break;
}
case SCENEOBJT_TEXTLINE: {
struct scene_obj_textline *tline;
tline = (struct scene_obj_textline *)obj,
ret = scene_textline_send_key(scn, tline, key, event);
if (ret)
return log_msg_ret("key", ret);
break;
}
}
return 0;
}
@ -670,6 +704,13 @@ int scene_obj_calc_bbox(struct scene_obj *obj, struct vidconsole_bbox *bbox,
scene_menu_calc_bbox(menu, bbox, label_bbox);
break;
}
case SCENEOBJT_TEXTLINE: {
struct scene_obj_textline *tline;
tline = (struct scene_obj_textline *)obj;
scene_textline_calc_bbox(tline, bbox, label_bbox);
break;
}
}
return 0;
@ -708,6 +749,16 @@ int scene_calc_dims(struct scene *scn, bool do_menus)
}
break;
}
case SCENEOBJT_TEXTLINE: {
struct scene_obj_textline *tline;
tline = (struct scene_obj_textline *)obj;
ret = scene_textline_calc_dims(tline);
if (ret)
return log_msg_ret("men", ret);
break;
}
}
}
@ -727,6 +778,7 @@ int scene_apply_theme(struct scene *scn, struct expo_theme *theme)
case SCENEOBJT_NONE:
case SCENEOBJT_IMAGE:
case SCENEOBJT_MENU:
case SCENEOBJT_TEXTLINE:
break;
case SCENEOBJT_TEXT:
scene_txt_set_font(scn, obj->id, NULL,

View File

@ -101,6 +101,18 @@ int scene_calc_dims(struct scene *scn, bool do_menus);
*/
int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu);
/**
* scene_textline_arrange() - Set the position of things in a textline
*
* This updates any items associated with a textline to make sure they are
* positioned correctly relative to the textline.
*
* @scn: Scene to update
* @tline: textline to process
* Returns: 0 if OK, -ve on error
*/
int scene_textline_arrange(struct scene *scn, struct scene_obj_textline *tline);
/**
* scene_apply_theme() - Apply a theme to a scene
*
@ -123,6 +135,18 @@ int scene_apply_theme(struct scene *scn, struct expo_theme *theme);
int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
struct expo_action *event);
/**
* scene_textline_send_key() - Send a key to a textline for processing
*
* @scn: Scene to use
* @tline: textline to use
* @key: Key code to send (KEY_...)
* @event: Place to put any event which is generated by the key
* Returns: 0 if OK (always)
*/
int scene_textline_send_key(struct scene *scn, struct scene_obj_textline *tline,
int key, struct expo_action *event);
/**
* scene_menu_destroy() - Destroy a menu in a scene
*
@ -185,6 +209,18 @@ int scene_render_deps(struct scene *scn, uint id);
*/
int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu);
/**
* scene_textline_render_deps() - Render a textline and its dependencies
*
* Renders the textline and all of its attached objects
*
* @scn: Scene to render
* @tline: textline to render
* Returns: 0 if OK, -ve on error
*/
int scene_textline_render_deps(struct scene *scn,
struct scene_obj_textline *tline);
/**
* scene_menu_calc_dims() - Calculate the dimensions of a menu
*
@ -255,6 +291,16 @@ struct scene_menitem *scene_menuitem_find_seq(const struct scene_obj_menu *menu,
int scene_bbox_union(struct scene *scn, uint id, int inset,
struct vidconsole_bbox *bbox);
/**
* scene_textline_calc_dims() - Calculate the dimensions of a textline
*
* Updates the width and height of the textline based on its contents
*
* @tline: Textline to update
* Returns 0 if OK, -ENOTSUPP if there is no graphical console
*/
int scene_textline_calc_dims(struct scene_obj_textline *tline);
/**
* scene_menu_calc_bbox() - Calculate bounding boxes for the menu
*
@ -267,6 +313,18 @@ void scene_menu_calc_bbox(struct scene_obj_menu *menu,
struct vidconsole_bbox *bbox,
struct vidconsole_bbox *label_bbox);
/**
* scene_textline_calc_bbox() - Calculate bounding box for the textline
*
* @textline: Menu to process
* @bbox: Returns bounding box of textline including prompt
* @edit_bbox: Returns bounding box of editable part
* Return: 0 if OK, -ve on error
*/
void scene_textline_calc_bbox(struct scene_obj_textline *menu,
struct vidconsole_bbox *bbox,
struct vidconsole_bbox *label_bbox);
/**
* scene_obj_calc_bbox() - Calculate bounding boxes for an object
*