/** * @file lv_conf.h * Configuration file for v8.3.10 */ #ifndef LV_CONF_H #define LV_CONF_H /* clang-format off */ #include /*==================== Graphical settings *====================*/ /* Color depth: * - 1: 1 byte per pixel * - 8: RGB332 * - 16: RGB565 * - 32: ARGB8888 */ #define LV_COLOR_DEPTH 16 /* Swap the 2 bytes of RGB565 color. * Useful if the display has a 8 bit interface (e.g. SPI)*/ #define LV_COLOR_16_SWAP 1 /*Enable features to draw on transparent background. *It's required if opa, and transform_* style properties are used. *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*//* 1: Enable screen transparency. * Useful for OSD or other overlapping GUIs. * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/ #define LV_COLOR_SCREEN_TRANSP 0 /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ #define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128) /*Images pixels with this color will not be drawn (if they are chroma keyed)*/ #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*lv_color_hex(0x00ff00): pure green*/ /* Default display refresh period. * Can be changed in the display driver (`lv_disp_drv_t`).*/ #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ /*========================= Memory manager settings *=========================*/ /* LittelvGL's internal memory manager's settings. * The graphical objects and other related data are stored here. */ /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */ #define LV_MEM_CUSTOM 0 #if LV_MEM_CUSTOM == 0 /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/ # define LV_MEM_SIZE (48U * 1024U) /* Set an address for the memory pool instead of allocating it as an array. * Can be in external SRAM too. */ # define LV_MEM_ADR 0 /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ #if LV_MEM_ADR == 0 #undef LV_MEM_POOL_INCLUDE #undef LV_MEM_POOL_ALLOC #endif #else /*LV_MEM_CUSTOM*/ # define LV_MEM_CUSTOM_INCLUDE "FreeRTOS.h" /*Header for the dynamic memory function*/ # define LV_MEM_CUSTOM_ALLOC pvPortMalloc /*Wrapper to malloc*/ # define LV_MEM_CUSTOM_FREE vPortFree /*Wrapper to free*/ #endif /*LV_MEM_CUSTOM*/ /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms. *You will see an error log message if there wasn't enough buffers. */ #define LV_MEM_BUF_MAX_NUM 16 /* Use the standard memcpy and memset instead of LVGL's own functions. * The standard functions might or might not be faster depending on their implementation. */ #define LV_MEMCPY_MEMSET_STD 0 /* Garbage Collector settings * Used if lvgl is binded to higher level language and the memory is managed by that language */ #define LV_ENABLE_GC 0 #if LV_ENABLE_GC != 0 # define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ #endif /* LV_ENABLE_GC */ /* Input device read period in milliseconds */ #define LV_INDEV_DEF_READ_PERIOD 30 /*================== * Feature usage *==================*/ /* 1: Enable complex draw engine*/ #define LV_DRAW_COMPLEX 1 #if LV_DRAW_COMPLEX /* Allow buffering some shadow calculation * LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, * where shadow size is `shadow_width + radius` * Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ #define LV_SHADOW_CACHE_SIZE 0 /* Set number of maximally cached circle data. * The circumference of 1/4 circle are saved for anti-aliasing * radius * 4 bytes are used per circle (the most often used radiuses are saved) * 0: to disable caching */ #define LV_CIRCLE_CACHE_SIZE 4 #endif /* 1: Enable GPU interface*/ #define LV_USE_GPU_STM32_DMA2D 0 /*If enabling LV_USE_GPU_STM32_DMA2D, LV_GPU_DMA2D_CMSIS_INCLUDE must be defined to include path of CMSIS header of target processor e.g. "stm32f769xx.h" or "stm32f429xx.h" */ #define LV_GPU_DMA2D_CMSIS_INCLUDE /*Use NXP's PXP GPU iMX RTxxx platforms*/ #define LV_USE_GPU_NXP_PXP 0 #if LV_USE_GPU_NXP_PXP /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() */ #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 #endif /*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ #define LV_USE_GPU_NXP_VG_LITE 0 /*Use SDL renderer API. Requires LV_USE_EXTERNAL_RENDERER*/ #define LV_USE_GPU_SDL 0 #if LV_USE_GPU_SDL #define LV_GPU_SDL_INCLUDE_PATH /*Texture cache size, 8MB by default*/ #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) #endif /*1: Add a `user_data` to drivers and objects*/ #define LV_USE_USER_DATA 1 /*1: Show CPU usage and FPS count in the right bottom corner*/ #define LV_USE_PERF_MONITOR 0 #if LV_USE_PERF_MONITOR #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT #endif /* Show the used memory and the memory fragmentation in the left bottom corner. Requires LV_MEM_CUSTOM = 0 */ #define LV_USE_MEM_MONITOR 0 #if LV_USE_MEM_MONITOR #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT #endif /* Draw random colored rectangles over the redrawn areas */ #define LV_USE_REFR_DEBUG 0 /** * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer * and blend it as an image with the given opacity. * Note that `bg_opa`, `text_opa` etc don't require buffering into layer) * The widget can be buffered in smaller chunks to avoid using large buffers. * * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated. * * Both buffer sizes are in bytes. * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers * and can't be drawn in chunks. So these settings affects only widgets with opacity. */ #define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024) #define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024) /* Default image cache size. Image caching keeps the images opened. * If only the built-in image formats are used there is no real advantage of caching. * (I.e. no new image decoder is added) * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. * However the opened images might consume additional RAM. * Set it to 0 to disable caching */ #define LV_IMG_CACHE_DEF_SIZE 1 /*Number of stops allowed per gradient. Increase this to allow more stops. *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ #define LV_GRADIENT_MAX_STOPS 2 /*Default gradient buffer size. *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. *If the cache is too small the map will be allocated only while it's required for the drawing. *0 mean no caching.*/ #define LV_GRAD_CACHE_DEF_SIZE 0 /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ #define LV_DITHER_GRADIENT 0 #if LV_DITHER_GRADIENT /*Add support for error diffusion dithering. *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. *The increase in memory consumption is (24 bits * object's width)*/ #define LV_DITHER_ERROR_DIFFUSION 0 #endif /* Maximum buffer size to allocate for rotation. Only used if software rotation is enabled in the display driver. */ #define LV_DISP_ROT_MAX_BUF (10*1024) /*===================== * Compiler settings *====================*/ /* For big endian systems set to 1 */ #define LV_BIG_ENDIAN_SYSTEM 0 /* Define a custom attribute to `lv_tick_inc` function */ #define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_timer_handler` function */ #define LV_ATTRIBUTE_TIMER_HANDLER /* Define a custom attribute to `lv_disp_flush_ready` function */ #define LV_ATTRIBUTE_FLUSH_READY /* Required alignment size for buffers */ #define LV_ATTRIBUTE_MEM_ALIGN_SIZE /* With size optimization (-Os) the compiler might not align data to * 4 or 8 byte boundary. Some HW may need even 32 or 64 bytes. * This alignment will be explicitly applied where needed. * LV_ATTRIBUTE_MEM_ALIGN_SIZE should be used to specify required align size. * E.g. __attribute__((aligned(LV_ATTRIBUTE_MEM_ALIGN_SIZE))) */ #define LV_ATTRIBUTE_MEM_ALIGN /* Attribute to mark large constant arrays for example * font's bitmaps */ #define LV_ATTRIBUTE_LARGE_CONST /* Complier prefix for a big array declaration in RAM. */ #define LV_ATTRIBUTE_LARGE_RAM_ARRAY /* Prefix performance critical functions to place them into a faster memory (e.g RAM) * Uses 15-20 kB extra memory */ #define LV_ATTRIBUTE_FAST_MEM /* Export integer constant to binding. * This macro is used with constants in the form of LV_ that * should also appear on lvgl binding API such as Micropython * * The default value just prevents a GCC warning. */ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /* Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t. */ #define LV_USE_LARGE_COORD 0 /* Prefix variables that are used in GPU accelerated operations, often these need to be * placed in RAM sections that are DMA accessible */ #define LV_ATTRIBUTE_DMA /*=================== * HAL settings *==================*/ /* 1: use a custom tick source. * It removes the need to manually update the tick with `lv_tick_inc`) */ #define LV_TICK_CUSTOM 0 #if LV_TICK_CUSTOM == 1 #define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/ #endif /*LV_TICK_CUSTOM*/ /* Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. * (Not so important, you can adjust it to modify default sizes and spaces) */ #define LV_DPI_DEF 130 /* [px/inch] */ /*================ * Log settings *===============*/ /*1: Enable the log module*/ #define LV_USE_LOG 0 #if LV_USE_LOG /* How important log should be added: * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information * LV_LOG_LEVEL_INFO Log important events * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail * LV_LOG_LEVEL_USER Only logs added by the user * LV_LOG_LEVEL_NONE Do not log anything */ # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN /* 1: Print the log with 'printf'; * 0: user need to register a callback with `lv_log_register_print_cb`*/ # define LV_LOG_PRINTF 0 /* Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs. */ #define LV_LOG_TRACE_MEM 1 #define LV_LOG_TRACE_TIMER 1 #define LV_LOG_TRACE_INDEV 1 #define LV_LOG_TRACE_DISP_REFR 1 #define LV_LOG_TRACE_EVENT 1 #define LV_LOG_TRACE_OBJ_CREATE 1 #define LV_LOG_TRACE_LAYOUT 1 #define LV_LOG_TRACE_ANIM 1 #endif /*LV_USE_LOG*/ /*================= * Debug settings *================*/ /*Check if the parameter is NULL. (Quite fast) */ #define LV_USE_ASSERT_NULL 1 /* Checks is the memory is successfully allocated or no. (Very fast, recommended) */ #define LV_USE_ASSERT_MALLOC 1 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ #define LV_USE_ASSERT_MEM_INTEGRITY 0 /* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #define LV_USE_ASSERT_OBJ 0 /* Add a custom handler when assert happens e.g. to restart the MCU */ #define LV_ASSERT_HANDLER_INCLUDE #define LV_ASSERT_HANDLER while(1); /* Halt by default */ /*Check if the styles are properly initialized. (Fast)*/ #define LV_USE_ASSERT_STYLE 1 /*================== * FONT USAGE *===================*/ /* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel. * The symbols are available via `LV_SYMBOL_...` defines * More info about fonts: https://docs.lvgl.com/#Fonts * To create a new font go to: https://lvgl.com/ttf-font-to-c-array */ /* Montserrat fonts with bpp = 4 * https://fonts.google.com/specimen/Montserrat */ #define LV_FONT_MONTSERRAT_8 1 #define LV_FONT_MONTSERRAT_10 0 #define LV_FONT_MONTSERRAT_12 0 #define LV_FONT_MONTSERRAT_14 0 #define LV_FONT_MONTSERRAT_16 0 #define LV_FONT_MONTSERRAT_18 0 #define LV_FONT_MONTSERRAT_20 0 #define LV_FONT_MONTSERRAT_22 0 #define LV_FONT_MONTSERRAT_24 0 #define LV_FONT_MONTSERRAT_26 0 #define LV_FONT_MONTSERRAT_28 0 #define LV_FONT_MONTSERRAT_30 0 #define LV_FONT_MONTSERRAT_32 0 #define LV_FONT_MONTSERRAT_34 0 #define LV_FONT_MONTSERRAT_36 0 #define LV_FONT_MONTSERRAT_38 0 #define LV_FONT_MONTSERRAT_40 0 #define LV_FONT_MONTSERRAT_42 0 #define LV_FONT_MONTSERRAT_44 0 #define LV_FONT_MONTSERRAT_46 0 #define LV_FONT_MONTSERRAT_48 0 /* Demonstrate special features */ #define LV_FONT_MONTSERRAT_12_SUBPX 0 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, PErisan letters and all their forms*/ #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ /*Pixel perfect monospace font * http://pelulamu.net/unscii/ */ #define LV_FONT_UNSCII_8 0 #define LV_FONT_UNSCII_16 0 /* Optionally declare your custom fonts here. * You can use these fonts as default font too * and they will be available globally. E.g. * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \ * LV_FONT_DECLARE(my_font_2) */ #define LV_FONT_CUSTOM_DECLARE /* Always set a default font. */ #define LV_FONT_DEFAULT &lv_font_montserrat_8 /* Enable it if you have fonts with a lot of characters. * The limit depends on the font size, font face and bpp * but with > 10,000 characters if you see issues probably you need to enable it.*/ #define LV_FONT_FMT_TXT_LARGE 0 /* Enables/disables support for compressed fonts. If it's disabled, compressed * glyphs cannot be processed by the library and won't be rendered. */ #define LV_USE_FONT_COMPRESSED 1 /* Enable subpixel rendering */ #define LV_USE_FONT_SUBPX 1 #if LV_USE_FONT_SUBPX /* Set the pixel order of the display. * Important only if "subpx fonts" are used. * With "normal" font it doesn't matter. */ #define LV_FONT_SUBPX_BGR 0 #endif /*================ * THEME USAGE *================*/ /* Mono-color theme for monochrome displays. * If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the * texts and borders will be black and the background will be * white. Else the colors are inverted. * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #define LV_USE_THEME_MONO 0 /* A simple, impressive and very complete theme */ #define LV_USE_THEME_DEFAULT 1 #if LV_USE_THEME_DEFAULT /* 0: Light mode; 1: Dark mode */ #define LV_THEME_DEFAULT_DARK 0 /* 1: Enable grow on press */ #define LV_THEME_DEFAULT_GROW 1 /* Default transition time in [ms] */ #define LV_THEME_DEFAULT_TRANSITION_TIME 80 #endif /* LV_USE_THEME_DEFAULT */ /* An very simple them that is a good starting point for a custom theme */ #define LV_USE_THEME_BASIC 1 /*Enable drawing placeholders when glyph dsc is not found*/ #define LV_USE_FONT_PLACEHOLDER 1 /*Enable drawing placeholders when glyph dsc is not found*/ #define LV_USE_FONT_PLACEHOLDER 1 /*================= * Text settings *=================*/ /* Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII * */ #define LV_TXT_ENC LV_TXT_ENC_UTF8 /*Can break (wrap) texts on these chars*/ #define LV_TXT_BREAK_CHARS " ,.;:-_" /* If a word is at least this long, will break wherever "prettiest" * To disable, set to a value <= 0 */ #define LV_TXT_LINE_BREAK_LONG_LEN 0 /* Minimum number of characters in a long word to put on a line before a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters in a long word to put on a line after a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 /* The control character to use for signalling text recoloring. */ #define LV_TXT_COLOR_CMD "#" /* Support bidirectional texts. * Allows mixing Left-to-Right and Right-to-Left texts. * The direction will be processed according to the Unicode Bidirectioanl Algorithm: * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ #define LV_USE_BIDI 0 #if LV_USE_BIDI /* Set the default direction. Supported values: * `LV_BASE_DIR_LTR` Left-to-Right * `LV_BASE_DIR_RTL` Right-to-Left * `LV_BASE_DIR_AUTO` detect texts base direction */ #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO #endif /* Enable Arabic/Persian processing * In these languages characters should be replaced with * an other form based on their position in the text */ #define LV_USE_ARABIC_PERSIAN_CHARS 0 /*Change the built in (v)snprintf functions*/ #define LV_SPRINTF_CUSTOM 0 #if LV_SPRINTF_CUSTOM # define LV_SPRINTF_INCLUDE # define lv_snprintf snprintf # define lv_vsnprintf vsnprintf #else /*!LV_SPRINTF_CUSTOM*/ # define LV_SPRINTF_USE_FLOAT 0 #endif /*LV_SPRINTF_CUSTOM*/ /*================== * LV OBJ X USAGE *================*/ /* * Documentation of the object types: https://docs.lvgl.com/#Object-types */ /*Arc (dependencies: -)*/ #define LV_USE_ARC 1 #define LV_USE_ANIMIMG 1 /*Bar (dependencies: -)*/ #define LV_USE_BAR 1 /*Button (dependencies: lv_cont*/ #define LV_USE_BTN 1 /*Button matrix (dependencies: -)*/ #define LV_USE_BTNMATRIX 1 /*Calendar (dependencies: -)*/ #define LV_USE_CALENDAR 1 #if LV_USE_CALENDAR # define LV_CALENDAR_WEEK_STARTS_MONDAY 0 #if LV_CALENDAR_WEEK_STARTS_MONDAY #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} #else #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} #endif #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} #define LV_USE_CALENDAR_HEADER_ARROW 1 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 #endif /*Canvas (dependencies: lv_img)*/ #define LV_USE_CANVAS 1 /*Check box (dependencies: lv_btn, lv_label)*/ #define LV_USE_CHECKBOX 1 /*Chart (dependencies: -)*/ #define LV_USE_CHART 1 #define LV_USE_COLORWHEEL 1 /*Requires: lv_label*/ #define LV_USE_DROPDOWN 1 /*Image (dependencies: lv_label*/ #define LV_USE_IMG 1 /*Image Button (dependencies: lv_btn*/ #define LV_USE_IMGBTN 1 /*Keyboard (dependencies: lv_btnm)*/ #define LV_USE_KEYBOARD 1 /*Label (dependencies: -*/ #define LV_USE_LABEL 1 #if LV_USE_LABEL != 0 /*Enable selecting text of the label */ # define LV_LABEL_TEXT_SELECTION 0 /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/ # define LV_LABEL_LONG_TXT_HINT 0 #endif /*LED (dependencies: -)*/ #define LV_USE_LED 1 /*Line (dependencies: -*/ #define LV_USE_LINE 1 /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/ #define LV_USE_LIST 1 #define LV_USE_MENU 1 #define LV_USE_METER 1 /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/ #define LV_USE_MSGBOX 1 /*Preload (dependencies: lv_arc, lv_anim)*/ #define LV_USE_SPINNER 1 /*Requires: lv_label*/ #define LV_USE_ROLLER 1 #if LV_USE_ROLLER != 0 /*Number of extra "pages" when the roller is infinite*/ # define LV_ROLLER_INF_PAGES 7 #endif /*Slider (dependencies: lv_bar)*/ #define LV_USE_SLIDER 1 /*Spinbox (dependencies: lv_ta)*/ #define LV_USE_SPINBOX 1 /*Switch (dependencies: lv_slider)*/ #define LV_USE_SWITCH 1 /*Text area (dependencies: lv_label, lv_page)*/ #define LV_USE_TEXTAREA 1 #if LV_USE_TEXTAREA != 0 # define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ #endif #define LV_USE_TABLE 1 /*Tab (dependencies: lv_page, lv_btnm)*/ #define LV_USE_TABVIEW 1 # if LV_USE_TABVIEW != 0 /*Time of slide animation [ms] (0: no animation)*/ # define LV_TABVIEW_DEF_ANIM_TIME 0 #endif /*Tileview (dependencies: lv_page) */ #define LV_USE_TILEVIEW 1 /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/ #define LV_USE_WIN 1 #define LV_USE_SPAN 1 #if LV_USE_SPAN /* A line text can contain maximum num of span descriptor */ #define LV_SPAN_SNIPPET_STACK_SIZE 64 #endif /*----------- * Layouts *----------*/ /* A layout similar to Flexbox in CSS. */ #define LV_USE_FLEX 1 /* A layout similar to Grid in CSS. */ #define LV_USE_GRID 1 /*--------------------- * 3rd party libraries *--------------------*/ /*File system interfaces for common APIs */ /*API for fopen, fread, etc*/ #define LV_USE_FS_STDIO 0 #if LV_USE_FS_STDIO #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for open, read, etc*/ #define LV_USE_FS_POSIX 0 #if LV_USE_FS_POSIX #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for CreateFile, ReadFile, etc*/ #define LV_USE_FS_WIN32 0 #if LV_USE_FS_WIN32 #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ #define LV_USE_FS_FATFS 0 #if LV_USE_FS_FATFS #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ #endif /*PNG decoder library*/ #define LV_USE_PNG 0 /*BMP decoder library*/ #define LV_USE_BMP 0 /* JPG + split JPG decoder library. * Split JPG is a custom format optimized for embedded systems. */ #define LV_USE_SJPG 0 /*GIF decoder library*/ #define LV_USE_GIF 0 /*QR code library*/ #define LV_USE_QRCODE 0 /*FreeType library*/ #define LV_USE_FREETYPE 0 #if LV_USE_FREETYPE /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/ #define LV_FREETYPE_CACHE_SIZE (16 * 1024) #if LV_FREETYPE_CACHE_SIZE >= 0 /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */ /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */ /* if font size >= 256, must be configured as image cache */ #define LV_FREETYPE_SBIT_CACHE 0 /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */ /* (0:use system defaults) */ #define LV_FREETYPE_CACHE_FT_FACES 0 #define LV_FREETYPE_CACHE_FT_SIZES 0 #endif #endif /*Rlottie library*/ #define LV_USE_RLOTTIE 0 /*FFmpeg library for image decoding and playing videos *Supports all major image formats so do not enable other image decoder with it*/ #define LV_USE_FFMPEG 0 #if LV_USE_FFMPEG /*Dump input information to stderr*/ #define LV_FFMPEG_DUMP_FORMAT 0 #endif /*----------- * Others *----------*/ /*1: Enable API to take snapshot for object*/ #define LV_USE_SNAPSHOT 1 /*1: Enable Monkey test*/ #define LV_USE_MONKEY 0 /*1: Enable grid navigation*/ #define LV_USE_GRIDNAV 0 /*1: Enable lv_obj fragment*/ #define LV_USE_FRAGMENT 0 /*1: Support using images as font in label or span widgets */ #define LV_USE_IMGFONT 0 /*1: Enable a published subscriber based messaging system */ #define LV_USE_MSG 0 /*1: Enable Pinyin input method*/ /*Requires: lv_keyboard*/ #define LV_USE_IME_PINYIN 0 #if LV_USE_IME_PINYIN /*1: Use default thesaurus*/ /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/ #define LV_IME_PINYIN_USE_DEFAULT_DICT 1 /*Set the maximum number of candidate panels that can be displayed*/ /*This needs to be adjusted according to the size of the screen*/ #define LV_IME_PINYIN_CAND_TEXT_NUM 6 /*Use 9 key input(k9)*/ #define LV_IME_PINYIN_USE_K9_MODE 1 #if LV_IME_PINYIN_USE_K9_MODE == 1 #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3 #endif // LV_IME_PINYIN_USE_K9_MODE #endif /*================== * EXAMPLES *==================*/ /* Enable the examples to be built with the library */ #define LV_BUILD_EXAMPLES 1 /*=================== * DEMO USAGE ====================*/ /*Show some widget. It might be required to increase `LV_MEM_SIZE` */ #define LV_USE_DEMO_WIDGETS 1 #if LV_USE_DEMO_WIDGETS #define LV_DEMO_WIDGETS_SLIDESHOW 0 #endif /*Demonstrate the usage of encoder and keyboard*/ #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 /*Benchmark your system*/ #define LV_USE_DEMO_BENCHMARK 0 #if LV_USE_DEMO_BENCHMARK /*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/ #define LV_DEMO_BENCHMARK_RGB565A8 0 #endif /*Stress test for LVGL*/ #define LV_USE_DEMO_STRESS 0 /*Music player demo*/ #define LV_USE_DEMO_MUSIC 0 #if LV_USE_DEMO_MUSIC # define LV_DEMO_MUSIC_SQUARE 0 # define LV_DEMO_MUSIC_LANDSCAPE 0 # define LV_DEMO_MUSIC_ROUND 0 # define LV_DEMO_MUSIC_LARGE 0 # define LV_DEMO_MUSIC_AUTO_PLAY 0 #endif /*================== * Non-user section *==================*/ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/ # define _CRT_SECURE_NO_WARNINGS #endif /*--END OF LV_CONF_H--*/ /* clang-format on */ #endif /*LV_CONF_H*/