135 lines
4.9 KiB
C
135 lines
4.9 KiB
C
/*********************************************************************
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* SEGGER Microcontroller GmbH *
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* Solutions for real time microcontroller applications *
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**********************************************************************
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* *
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* (c) 1996 - 2023 SEGGER Microcontroller GmbH *
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* *
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* Internet: www.segger.com Support: support@segger.com *
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* *
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**********************************************************************
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** emWin V6.34 - Graphical user interface for embedded applications **
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All Intellectual Property rights in the Software belongs to SEGGER.
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emWin is protected by international copyright laws. Knowledge of the
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source code may not be used to write a similar product. This file may
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only be used in accordance with the following terms:
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The software has been licensed to NXP Semiconductors USA, Inc. whose
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registered office is situated at 411 E. Plumeria Drive, San Jose,
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CA 95134, USA solely for the purposes of creating libraries for
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NXPs M0, M3/M4 and ARM7/9 processor-based devices, sublicensed and
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distributed under the terms and conditions of the NXP End User License
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Agreement.
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Full source code is available at: www.segger.com
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We appreciate your understanding and fairness.
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----------------------------------------------------------------------
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Licensing information
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Licensor: SEGGER Microcontroller Systems LLC
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Licensed to: NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA
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Licensed SEGGER software: emWin
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License number: GUI-00186
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License model: emWin License Agreement, dated August 20th 2011 and Amendment No. 1, dated October 17th 2017 and Amendment No. 2, dated December 18th 2018
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Licensed platform: NXP's ARM 7/9, Cortex-M0, M3, M4, M7, A7, M33
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----------------------------------------------------------------------
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Support and Update Agreement (SUA)
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SUA period: 2011-08-19 - 2024-09-02
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Contact to extend SUA: sales@segger.com
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----------------------------------------------------------------------
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File : GAUGE.h
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Purpose : GAUGE include
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--------------------END-OF-HEADER-------------------------------------
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*/
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#ifndef GAUGE_PRIVATE_H
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#define GAUGE_PRIVATE_H
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#include "WM_Intern.h"
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#include "GAUGE.h"
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#if (GUI_WINSUPPORT)
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/*********************************************************************
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*
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* Defines
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*
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**********************************************************************
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*/
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#define PRE_VOID \
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{ \
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GAUGE_OBJ * pObj; \
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if (hObj) { \
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GUI_LOCK(); \
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pObj = GAUGE_LOCK_H(hObj); {
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#define POST_VOID_INVALIDATE \
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WM_InvalidateWindow(hObj); \
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} GUI_UNLOCK_H(pObj); \
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GUI_UNLOCK(); \
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} \
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}
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#define POST_VOID \
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} GUI_UNLOCK_H(pObj); \
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GUI_UNLOCK(); \
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} \
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}
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/*********************************************************************
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*
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* Object definition
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*
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**********************************************************************
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*/
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typedef struct {
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GUI_COLOR aColor[2];
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GUI_COLOR BkColor;
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I16 Align;
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I16 xOff, yOff;
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} GAUGE_PROPS;
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typedef struct {
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WIDGET Widget; // (obvious)
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GAUGE_PROPS Props; // (obvious)
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int Radius; //
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int aWidth[2]; //
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I32 Value; //
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I32 Ang0; //
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I32 Ang1; //
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I32 Angle; // Current angle within the given range (Ang0 & Ang1)
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I32 MinVRange; // Minimum of value range
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I32 MaxVRange; // Maximum of value range
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U8 Flags;
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} GAUGE_OBJ;
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/*********************************************************************
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*
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* Macros for internal use
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*
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**********************************************************************
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*/
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#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
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#define GAUGE_INIT_ID(p) (p->Widget.DebugId = WIDGET_TYPE_GAUGE)
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#else
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#define GAUGE_INIT_ID(p)
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#endif
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#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
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GAUGE_OBJ * GAUGE_LockH(GAUGE_Handle h);
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#define GAUGE_LOCK_H(h) GAUGE_LockH(h)
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#else
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#define GAUGE_LOCK_H(h) (GAUGE_OBJ *)WM_LOCK_H(h)
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#endif
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/*********************************************************************
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*
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* Public data (internal defaults)
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*
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**********************************************************************
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*/
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extern GAUGE_PROPS GAUGE__DefaultProps;
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#endif // (GUI_SUPPORT_MEMDEV && GUI_WINSUPPORT)
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#endif // GAUGE_PRIVATE_H
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