MCUXpresso_LPC55S69/middleware/emwin/emWin_header/GAUGE_Private.h
Yilin Sun 6e8d03ec0a Updated to SDK v2.15.000
Signed-off-by: Yilin Sun <imi415@imi.moe>
2024-04-12 21:21:49 +08:00

135 lines
4.9 KiB
C

/*********************************************************************
* SEGGER Microcontroller GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 1996 - 2023 SEGGER Microcontroller GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
** emWin V6.34 - Graphical user interface for embedded applications **
All Intellectual Property rights in the Software belongs to SEGGER.
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with the following terms:
The software has been licensed to NXP Semiconductors USA, Inc. whose
registered office is situated at 411 E. Plumeria Drive, San Jose,
CA 95134, USA solely for the purposes of creating libraries for
NXPs M0, M3/M4 and ARM7/9 processor-based devices, sublicensed and
distributed under the terms and conditions of the NXP End User License
Agreement.
Full source code is available at: www.segger.com
We appreciate your understanding and fairness.
----------------------------------------------------------------------
Licensing information
Licensor: SEGGER Microcontroller Systems LLC
Licensed to: NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA
Licensed SEGGER software: emWin
License number: GUI-00186
License model: emWin License Agreement, dated August 20th 2011 and Amendment No. 1, dated October 17th 2017 and Amendment No. 2, dated December 18th 2018
Licensed platform: NXP's ARM 7/9, Cortex-M0, M3, M4, M7, A7, M33
----------------------------------------------------------------------
Support and Update Agreement (SUA)
SUA period: 2011-08-19 - 2024-09-02
Contact to extend SUA: sales@segger.com
----------------------------------------------------------------------
File : GAUGE.h
Purpose : GAUGE include
--------------------END-OF-HEADER-------------------------------------
*/
#ifndef GAUGE_PRIVATE_H
#define GAUGE_PRIVATE_H
#include "WM_Intern.h"
#include "GAUGE.h"
#if (GUI_WINSUPPORT)
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define PRE_VOID \
{ \
GAUGE_OBJ * pObj; \
if (hObj) { \
GUI_LOCK(); \
pObj = GAUGE_LOCK_H(hObj); {
#define POST_VOID_INVALIDATE \
WM_InvalidateWindow(hObj); \
} GUI_UNLOCK_H(pObj); \
GUI_UNLOCK(); \
} \
}
#define POST_VOID \
} GUI_UNLOCK_H(pObj); \
GUI_UNLOCK(); \
} \
}
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
typedef struct {
GUI_COLOR aColor[2];
GUI_COLOR BkColor;
I16 Align;
I16 xOff, yOff;
} GAUGE_PROPS;
typedef struct {
WIDGET Widget; // (obvious)
GAUGE_PROPS Props; // (obvious)
int Radius; //
int aWidth[2]; //
I32 Value; //
I32 Ang0; //
I32 Ang1; //
I32 Angle; // Current angle within the given range (Ang0 & Ang1)
I32 MinVRange; // Minimum of value range
I32 MaxVRange; // Maximum of value range
U8 Flags;
} GAUGE_OBJ;
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
#define GAUGE_INIT_ID(p) (p->Widget.DebugId = WIDGET_TYPE_GAUGE)
#else
#define GAUGE_INIT_ID(p)
#endif
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
GAUGE_OBJ * GAUGE_LockH(GAUGE_Handle h);
#define GAUGE_LOCK_H(h) GAUGE_LockH(h)
#else
#define GAUGE_LOCK_H(h) (GAUGE_OBJ *)WM_LOCK_H(h)
#endif
/*********************************************************************
*
* Public data (internal defaults)
*
**********************************************************************
*/
extern GAUGE_PROPS GAUGE__DefaultProps;
#endif // (GUI_SUPPORT_MEMDEV && GUI_WINSUPPORT)
#endif // GAUGE_PRIVATE_H