MCUXpresso_LPC55S69/middleware/emwin/emWin_header/HEADER_Private.h
Yilin Sun 6e8d03ec0a Updated to SDK v2.15.000
Signed-off-by: Yilin Sun <imi415@imi.moe>
2024-04-12 21:21:49 +08:00

148 lines
5.2 KiB
C

/*********************************************************************
* SEGGER Microcontroller GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 1996 - 2023 SEGGER Microcontroller GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
** emWin V6.34 - Graphical user interface for embedded applications **
All Intellectual Property rights in the Software belongs to SEGGER.
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with the following terms:
The software has been licensed to NXP Semiconductors USA, Inc. whose
registered office is situated at 411 E. Plumeria Drive, San Jose,
CA 95134, USA solely for the purposes of creating libraries for
NXPs M0, M3/M4 and ARM7/9 processor-based devices, sublicensed and
distributed under the terms and conditions of the NXP End User License
Agreement.
Full source code is available at: www.segger.com
We appreciate your understanding and fairness.
----------------------------------------------------------------------
Licensing information
Licensor: SEGGER Microcontroller Systems LLC
Licensed to: NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA
Licensed SEGGER software: emWin
License number: GUI-00186
License model: emWin License Agreement, dated August 20th 2011 and Amendment No. 1, dated October 17th 2017 and Amendment No. 2, dated December 18th 2018
Licensed platform: NXP's ARM 7/9, Cortex-M0, M3, M4, M7, A7, M33
----------------------------------------------------------------------
Support and Update Agreement (SUA)
SUA period: 2011-08-19 - 2024-09-02
Contact to extend SUA: sales@segger.com
----------------------------------------------------------------------
File : HEADER_Private.h
Purpose : Private HEADER include
--------------------END-OF-HEADER-------------------------------------
*/
#ifndef HEADER_PRIVATE_H
#define HEADER_PRIVATE_H
#include "WM_Intern.h"
#include "HEADER.h"
#include "WIDGET.h"
#include "GUI_ARRAY.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
typedef struct {
int Width;
I16 Align;
WM_HMEM hDrawObj;
char acText[1];
} HEADER_COLUMN;
typedef struct {
WIDGET_DRAW_ITEM_FUNC * pfDrawSkin;
} HEADER_SKIN_PRIVATE;
typedef struct {
const GUI_FONT * pFont;
GUI_COLOR BkColor;
GUI_COLOR TextColor;
GUI_COLOR ArrowColor;
HEADER_SKIN_PRIVATE SkinPrivate;
U8 BorderH;
U8 BorderV;
} HEADER_PROPS;
typedef struct {
WIDGET Widget;
HEADER_PROPS Props;
WIDGET_SKIN const * pWidgetSkin;
GUI_ARRAY Columns;
int CapturePosX;
int CaptureItem;
int ScrollPos;
int Sel;
int DirIndicatorColumn;
int DirIndicatorReverse;
unsigned Fixed;
U8 DragLimit;
U8 ResizeableColumns;
U8 Height;
U8 xOff;
} HEADER_Obj;
/*********************************************************************
*
* Private (module internal) data
*
**********************************************************************
*/
extern HEADER_PROPS HEADER__DefaultProps;
extern const GUI_CURSOR * HEADER__pDefaultCursor;
extern const WIDGET_SKIN HEADER__SkinClassic;
extern WIDGET_SKIN HEADER__Skin;
extern WIDGET_SKIN const * HEADER__pSkinDefault;
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
#define HEADER_INIT_ID(p) (p->Widget.DebugId = WIDGET_TYPE_HEADER)
#else
#define HEADER_INIT_ID(p)
#endif
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
HEADER_Obj * HEADER_LockH(HEADER_Handle h);
#define HEADER_LOCK_H(h) HEADER_LockH(h)
#else
#define HEADER_LOCK_H(h) (HEADER_Obj *)WM_LOCK_H(h)
#endif
/*********************************************************************
*
* Private (module internal) functions
*
**********************************************************************
*/
void HEADER__SetDrawObj (HEADER_Handle hObj, unsigned Index, GUI_DRAW_HANDLE hDrawObj);
void HEADER__SetOffset (HEADER_Handle hObj, U8 xOff);
const char * HEADER__GetItemTextLocked(HEADER_Handle hObj, unsigned Index, void ** ppUnlock);
#endif // GUI_WINSUPPORT
#endif // Avoid multiple inclusion
/*************************** End of file ****************************/