MCUXpresso_LPC55S69/middleware/emwin/emWin_header/KEYBOARD_Private.h
Yilin Sun 6e8d03ec0a Updated to SDK v2.15.000
Signed-off-by: Yilin Sun <imi415@imi.moe>
2024-04-12 21:21:49 +08:00

183 lines
6.2 KiB
C

/*********************************************************************
* SEGGER Microcontroller GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 1996 - 2023 SEGGER Microcontroller GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
** emWin V6.34 - Graphical user interface for embedded applications **
All Intellectual Property rights in the Software belongs to SEGGER.
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with the following terms:
The software has been licensed to NXP Semiconductors USA, Inc. whose
registered office is situated at 411 E. Plumeria Drive, San Jose,
CA 95134, USA solely for the purposes of creating libraries for
NXPs M0, M3/M4 and ARM7/9 processor-based devices, sublicensed and
distributed under the terms and conditions of the NXP End User License
Agreement.
Full source code is available at: www.segger.com
We appreciate your understanding and fairness.
----------------------------------------------------------------------
Licensing information
Licensor: SEGGER Microcontroller Systems LLC
Licensed to: NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA
Licensed SEGGER software: emWin
License number: GUI-00186
License model: emWin License Agreement, dated August 20th 2011 and Amendment No. 1, dated October 17th 2017 and Amendment No. 2, dated December 18th 2018
Licensed platform: NXP's ARM 7/9, Cortex-M0, M3, M4, M7, A7, M33
----------------------------------------------------------------------
Support and Update Agreement (SUA)
SUA period: 2011-08-19 - 2024-09-02
Contact to extend SUA: sales@segger.com
----------------------------------------------------------------------
File : KEYBOARD_Private.h
Purpose : Internal header file
--------------------END-OF-HEADER-------------------------------------
*/
#ifndef KEYBOARD_PRIVATE_H
#define KEYBOARD_PRIVATE_H
#include "WM_Intern.h"
#include "KEYBOARD.h"
#if (GUI_WINSUPPORT)
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define KEYBOARD_STATE_CODES 0
#define KEYBOARD_STATE_SHIFT 1
#define KEYBOARD_STATE_SLOCK 2
#define KEYBOARD_STATE_EXTRA 3
#define FLAG_FIXED (1 << 0)
#define FLAG_CODES (1 << 1)
#define FLAG_SHIFT (1 << 2)
#define FLAG_EXTRA (1 << 3)
#define FLAG_KEYBACKSPACE (1 << 4)
#define FLAG_KEYENTER (1 << 5)
#define FLAG_KEYSHIFT (1 << 6)
#define FLAG_KEYSWITCH (1 << 7)
#define FLAG_KEYSPACE (1 << 8)
/*********************************************************************
*
* Types
*
**********************************************************************
*/
typedef struct {
GUI_RECT Rect;
U16 Code;
U16 Long;
U16 Flags;
KEYBOARD_CODES cLong;
} KEYBOARD_KEY;
typedef struct {
GUI_HMEM hText; // Handle to text
const void * pBm; // Pointer to GUI_BITMAP or pointer to streamed bitmap
U32 Size; // In case of a streamed bitmap 'Size' contains its size
} KEYBOARD_BITMAP_KEY;
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
typedef struct {
GUI_COLOR aColor[7]; // Colors to be used
unsigned aPeriod[2]; // Array for periods [0:long press, 1:repeat mode]
unsigned FrameRadius; // Radius to be used for all keys
unsigned FrameSize; // Frame size in pixels to be used for all keys
unsigned SpaceX, SpaceY; // Space in /1000 between the keys
unsigned CursorSensy; // Sensitivity of cursor control window
} KEYBOARD_PROPS;
typedef struct {
WIDGET Widget;
KEYBOARD_PROPS Props;
const GUI_FONT * apFont[2]; // 0: Key codes, 1: Longpress codes
//
// Common
//
U8 State;
U8 IsPressed;
WM_HTIMER hTimer;
KEYBOARD_KEY kPressed;
int PressedIndex;
//
// Code keys
//
unsigned NumKeys;
GUI_HMEM hKeys;
//
// Special keys
//
KEYBOARD_BITMAP_KEY aKeyShift[4];
KEYBOARD_BITMAP_KEY aKeySwitch[2];
KEYBOARD_BITMAP_KEY KeyBackspace;
KEYBOARD_BITMAP_KEY KeyEnter;
KEYBOARD_BITMAP_KEY KeySpace;
//
// Timer callback
//
void (* pfOnTimer)(KEYBOARD_Handle hObj);
//
// Size of longpress key
//
int xSizeKey, ySizeKey;
} KEYBOARD_OBJ;
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
#define KEYBOARD_INIT_ID(p) (p->Widget.DebugId = WIDGET_TYPE_KEYBOARD)
#else
#define KEYBOARD_INIT_ID(p)
#endif
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
KEYBOARD_OBJ * KEYBOARD_LockH(KEYBOARD_Handle h);
#define KEYBOARD_LOCK_H(h) KEYBOARD_LockH(h)
#else
#define KEYBOARD_LOCK_H(h) (KEYBOARD_OBJ *)WM_LOCK_H(h)
#endif
/*********************************************************************
*
* Private functions
*
**********************************************************************
*/
int KEYBOARD__SetStreamedLayoutEx(KEYBOARD_Handle hObj, const void * pVoid, U32 Size, void (* pFunc)(KEYDEF_KEYBOARD * pKeyboard));
/*********************************************************************
*
* Public data (internal defaults)
*
**********************************************************************
*/
extern KEYBOARD_PROPS KEYBOARD__DefaultProps;
#endif // GUI_WINSUPPORT
#endif // KEYBOARD_PRIVATE_H
/*************************** End of file ****************************/