206 lines
9.0 KiB
C
206 lines
9.0 KiB
C
/*********************************************************************
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* SEGGER Microcontroller GmbH *
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* Solutions for real time microcontroller applications *
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**********************************************************************
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* *
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* (c) 1996 - 2023 SEGGER Microcontroller GmbH *
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* *
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* Internet: www.segger.com Support: support@segger.com *
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* *
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**********************************************************************
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** emWin V6.34 - Graphical user interface for embedded applications **
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All Intellectual Property rights in the Software belongs to SEGGER.
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emWin is protected by international copyright laws. Knowledge of the
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source code may not be used to write a similar product. This file may
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only be used in accordance with the following terms:
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The software has been licensed to NXP Semiconductors USA, Inc. whose
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registered office is situated at 411 E. Plumeria Drive, San Jose,
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CA 95134, USA solely for the purposes of creating libraries for
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NXPs M0, M3/M4 and ARM7/9 processor-based devices, sublicensed and
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distributed under the terms and conditions of the NXP End User License
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Agreement.
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Full source code is available at: www.segger.com
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We appreciate your understanding and fairness.
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----------------------------------------------------------------------
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Licensing information
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Licensor: SEGGER Microcontroller Systems LLC
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Licensed to: NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA
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Licensed SEGGER software: emWin
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License number: GUI-00186
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License model: emWin License Agreement, dated August 20th 2011 and Amendment No. 1, dated October 17th 2017 and Amendment No. 2, dated December 18th 2018
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Licensed platform: NXP's ARM 7/9, Cortex-M0, M3, M4, M7, A7, M33
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----------------------------------------------------------------------
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Support and Update Agreement (SUA)
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SUA period: 2011-08-19 - 2024-09-02
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Contact to extend SUA: sales@segger.com
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----------------------------------------------------------------------
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File : LISTVIEW_Private.h
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Purpose : Private LISTVIEW include
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--------------------END-OF-HEADER-------------------------------------
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*/
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#ifndef LISTVIEW_PRIVATE_H
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#define LISTVIEW_PRIVATE_H
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#include "GUI_Private.h"
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#include "WM_Intern.h"
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#if GUI_WINSUPPORT
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#include <stddef.h>
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#include "LISTVIEW.h"
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#include "GUI_ARRAY.h"
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/*********************************************************************
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*
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* Defines
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*
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**********************************************************************
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*/
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#define SORT_TYPE U16
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#define LISTVIEW_CELL_INFO_COLORS (1 << 0)
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#define LISTVIEW_CELL_INFO_BITMAP (1 << 1)
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/*********************************************************************
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*
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* Object definition
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*
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**********************************************************************
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*/
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typedef struct {
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GUI_COLOR aBkColor[4];
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GUI_COLOR aTextColor[4];
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GUI_COLOR GridColor;
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const GUI_FONT * pFont;
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U16 ScrollStepH;
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GUI_WRAPMODE WrapMode;
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int DefaultAlign;
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} LISTVIEW_PROPS;
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typedef struct {
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void (* pfDraw)(LISTVIEW_Handle hObj, unsigned Column, unsigned Row, GUI_RECT * pRect);
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void * pData;
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GUI_COLOR aBkColor[4];
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GUI_COLOR aTextColor[4];
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I16 xOff, yOff;
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U8 Flags;
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} LISTVIEW_CELL_INFO;
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typedef struct {
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WM_HMEM hCellInfo; // Optional cell info. If 0, there is no cell info. (Defaults used)
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char acText[1];
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} LISTVIEW_CELL;
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typedef struct {
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GUI_ARRAY hCellArray;
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char Disabled;
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U32 UserData;
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} LISTVIEW_ROW;
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typedef struct {
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U8 Align;
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int (* fpCompare) (const void * p0, const void * p1); // User function to be called to compare the contents of 2 cells
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} LISTVIEW_COLUMN;
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typedef struct LISTVIEW_Obj LISTVIEW_Obj;
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typedef struct {
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WM_HMEM hSortArray;
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SORT_TYPE SortArrayNumItems;
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int (* fpSort)(LISTVIEW_Handle hObj); // Function to be called to get a sorted array
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void (* fpFree)(WM_HMEM hObj); // Function to be called to free the sort object
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U8 Reverse;
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} LISTVIEW_SORT;
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struct LISTVIEW_Obj {
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WIDGET Widget;
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HEADER_Handle hHeader;
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WIDGET_DRAW_ITEM_FUNC * pfDrawItem;
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GUI_ARRAY hRowArray; // Each entry is a handle of LISTVIEW_ROW structure.
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GUI_ARRAY hColumnArray; // Each entry is a handle of LISTVIEW_COLUMN structure.
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LISTVIEW_PROPS Props;
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WIDGET_COPY Copy;
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int Sel;
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int SelCol;
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int ShowGrid;
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int SortIndex; // Column for sorting
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int MotionPosY;
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unsigned RowDistY;
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unsigned LBorder;
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unsigned RBorder;
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unsigned Fixed;
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WM_SCROLL_STATE ScrollStateV;
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WM_SCROLL_STATE ScrollStateH;
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WM_HMEM hSort;
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WM_HMEM hContext; // Motion context.
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unsigned OverlapDistance;
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int OverlapPeriod;
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U8 OverlapFlags;
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U8 IsSorted;
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U8 IsPresorted;
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U8 ReverseSort; // Set to 1 if reverse sorting is required
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U8 Flags;
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U8 MotionStarted; // Internal flag to check if motion swiping has been started
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U8 xOff, yOff; // Internal offsets required for AppWizard
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};
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/*********************************************************************
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*
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* Macros for internal use
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*
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**********************************************************************
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*/
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#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
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#define LISTVIEW_INIT_ID(p) (p->Widget.DebugId = WIDGET_TYPE_LISTVIEW)
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#else
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#define LISTVIEW_INIT_ID(p)
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#endif
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#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
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LISTVIEW_Obj * LISTVIEW_LockH(LISTVIEW_Handle h);
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#define LISTVIEW_LOCK_H(h) LISTVIEW_LockH(h)
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#else
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#define LISTVIEW_LOCK_H(h) (LISTVIEW_Obj *)WM_LOCK_H(h)
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#endif
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/*********************************************************************
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*
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* Private (module internal) data
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*
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**********************************************************************
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*/
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extern LISTVIEW_PROPS LISTVIEW_DefaultProps;
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/*********************************************************************
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*
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* Private (module internal) functions
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*
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**********************************************************************
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*/
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LISTVIEW_CELL_INFO * LISTVIEW__CreateCellInfoLocked (LISTVIEW_Handle hObj, unsigned Column, unsigned Row);
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unsigned LISTVIEW__GetNumColumns (LISTVIEW_Obj * pObj);
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unsigned LISTVIEW__GetNumRows (LISTVIEW_Obj * pObj);
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unsigned LISTVIEW__GetNumVisibleRows (LISTVIEW_Handle hObj, LISTVIEW_Obj * pObj);
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LISTVIEW_CELL_INFO * LISTVIEW__GetpCellInfo (LISTVIEW_Handle hObj, unsigned Column, unsigned Row);
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LISTVIEW_ROW * LISTVIEW__GetpRow (LISTVIEW_Handle hObj, int Row);
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unsigned LISTVIEW__GetRowDistY (LISTVIEW_Obj * pObj);
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unsigned LISTVIEW__GetRowSorted (LISTVIEW_Handle hObj, int Row);
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void LISTVIEW__InvalidateInsideArea (LISTVIEW_Handle hObj);
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void LISTVIEW__InvalidateRow (LISTVIEW_Handle hObj, int Sel);
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void LISTVIEW__InvalidateRowAndBelow(LISTVIEW_Handle hObj, int Sel);
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void LISTVIEW__SetOffset (LISTVIEW_Handle hObj, U8 xOff, U8 yOff);
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void LISTVIEW__SetSel (LISTVIEW_Handle hObj, int NewSel, int CheckPos);
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void LISTVIEW__SetSelCol (LISTVIEW_Handle hObj, int NewSelCol);
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int LISTVIEW__UpdateScrollParas (LISTVIEW_Handle hObj);
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#endif // GUI_WINSUPPORT
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#endif // LISTVIEW_PRIVATE_H
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/*************************** End of file ****************************/
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