MCUXpresso_MIMXRT1052xxxxB/components/video/display/fbdev/fsl_fbdev.h
Yilin Sun 75f32185d2
Updated to v2.14.0
Signed-off-by: Yilin Sun <imi415@imi.moe>
2023-11-30 20:55:00 +08:00

229 lines
6.5 KiB
C

/*
* Copyright 2019-2021, 2023 NXP
* All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#ifndef _FSL_FBDEV_H_
#define _FSL_FBDEV_H_
#include "fsl_video_common.h"
#include "fsl_dc_fb.h"
#include "FreeRTOS.h"
#include "semphr.h"
/*
* Change Log:
*
* 1.0.3:
* - Bug Fixes:
* - Fixed the issue that frame buffer content changed when saved
* to free frame buffer list.
*
* 1.0.2:
* - Bug Fixes:
* - Fixed MISRA 2012 issues.
*
* 1.0.1:
* - Bug Fixes:
* - Fixed coverity warnings that return values unchedked.
*
* 1.0.0:
* - Initial version.
*/
/*!
* @addtogroup fbdev
* @{
*
* To use the fbdev, follow the workflow:
*
@code
uint8_t layer = 0;
fbdev_t fbdev;
fbdev_fb_info_t fbInfo;
extern const dc_fb_t dc;
FBDEV_Open(&fbdev, &dc, layer);
fbInfo.bufInfo.pixelFormat = DEMO_BUFFER_PIXEL_FORMAT;
fbInfo.bufInfo.width = DEMO_BUFFER_WIDTH;
fbInfo.bufInfo.height = DEMO_BUFFER_HEIGHT;
fbInfo.bufInfo.strideBytes = DEMO_BUFFER_STRIDE_BYTE;
fbInfo.buffers[0] = DEMO_BUFFER0_ADDR;
fbInfo.buffers[1] = DEMO_BUFFER1_ADDR;
FBDEV_SetFrameBufferInfo(&fbdev, &fbInfo);
buffer = FBDEV_GetFrameBuffer(&fbdev, 0);
fill the buffer here.
FBDEV_SetFrameBuffer(&fbdev, buffer, 0);
FBDEV_Enable(&fbdev);
buffer = FBDEV_GetFrameBuffer(&fbdev, 0);
fill the buffer here.
FBDEV_SetFrameBuffer(&fbdev, buffer, 0);
...
@endcode
*
*/
/*******************************************************************************
* Definitions
******************************************************************************/
/*! @brief How many frame buffers used in each fbdev. */
#ifndef FBDEV_MAX_FRAME_BUFFER
#define FBDEV_MAX_FRAME_BUFFER 3
#endif
#define FBDEV_DEFAULT_FRAME_BUFFER 2
/*! @brief Frame buffer information. */
typedef struct _fbdev_fb_info
{
uint8_t bufferCount; /*!< How many frame buffers used. */
void *buffers[FBDEV_MAX_FRAME_BUFFER]; /*!< Address of the frame buffers */
dc_fb_info_t bufInfo; /*!< Frame buffers information */
} fbdev_fb_info_t;
/*! @brief FBDEV handle, user should not touch the members directly. */
typedef struct _fbdev
{
fbdev_fb_info_t fbInfo; /*!< Frame buffer information. */
video_stack_t fbManager; /*!< Manage the framebuffers used by this device. */
void *buffers[FBDEV_MAX_FRAME_BUFFER]; /*!< Memory used by @ref fbManager, to save the free frame buffers. */
const dc_fb_t *dc; /*!< Display controller handle. */
uint8_t layer; /*!< Layer in the display controller. */
bool enabled; /*!< The fbdev is enabled or not by @ref FBDEV_Enable. */
SemaphoreHandle_t semaFbManager; /*!< Semaphore for the @ref fbManager. */
SemaphoreHandle_t semaFramePending; /*!< Semaphore for the @ref framePending. */
} fbdev_t;
/*! @brief Flags used for FBDEV operations. */
enum _fbdev_flag
{
kFBDEV_NoWait = (1 << 0), /*!< Don't wait until available, but return directly. */
};
/*******************************************************************************
* API
******************************************************************************/
#if defined(__cplusplus)
extern "C" {
#endif
/*!
* @brief Open the FBDEV.
*
* @param fbdev The FBDEV handle.
* @param dc The display controller used.
* @param layer The layer in the display controller.
* @return Returns @ref kStatus_Success if success, otherwise returns
* error code.
*/
status_t FBDEV_Open(fbdev_t *fbdev, const dc_fb_t *dc, uint8_t layer);
/*!
* @brief Close the FBDEV.
*
* @param fbdev The FBDEV handle.
* @return Returns @ref kStatus_Success if success, otherwise returns
* error code.
*/
status_t FBDEV_Close(fbdev_t *fbdev);
/*!
* @brief Enable the FBDEV.
*
* After enabled, the FBDEV will be shown in the panel. This function should be
* called after @ref FBDEV_SetFrameBufferInfo.
*
* @param fbdev The FBDEV handle.
* @return Returns @ref kStatus_Success if success, otherwise returns
* error code.
*/
status_t FBDEV_Enable(fbdev_t *fbdev);
/*!
* @brief Disable the FBDEV.
*
* After disabled, the FBDEV will not be shown in the panel. Don't call
* @ref FBDEV_SetFrameBuffer when the FBDEV is disabled.
*
* @param fbdev The FBDEV handle.
* @return Returns @ref kStatus_Success if success, otherwise returns
* error code.
*/
status_t FBDEV_Disable(fbdev_t *fbdev);
/*!
* @brief Get the frame buffer information of the FBDEV.
*
* @param fbdev The FBDEV handle.
* @param info Pointer to the frame buffer information.
*/
void FBDEV_GetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info);
/*!
* @brief Set the frame buffer information of the FBDEV.
*
* This function could be used to configure the FRDEV, including set witdh, height,
* pixel format, frame buffers, and so on. This function should only be called once
* after @ref FBDEV_Open and before @ref FBDEV_Enable.
*
* @param fbdev The FBDEV handle.
* @param info Pointer to the frame buffer information.
* @return Returns @ref kStatus_Success if success, otherwise returns
* error code.
*/
status_t FBDEV_SetFrameBufferInfo(fbdev_t *fbdev, fbdev_fb_info_t *info);
/*!
* @brief Get available frame buffer from the FBDEV.
*
* Upper layer could call this function to get an available frame buffer from
* the FBDEV, render send to show.
*
* @param fbdev The FBDEV handle.
* @param flags OR'ed value of @ref _fbdev_flag. If @ref kFBDEV_NoWait is used,
* the function returns NULL immediately if no available buffer. If @ref kFBDEV_NoWait
* is not used, this function waits until available.
*
* @return Returns the address of the frame buffer. If no available, returns NULL.
*/
void *FBDEV_GetFrameBuffer(fbdev_t *fbdev, uint32_t flags);
/*!
* @brief Send frame buffer to the FBDEV.
*
* Upper layer could call this function to send a frame buffer to the FBDEV. This
* function should only be used when the FBDEV is enabled.
*
* @param fbdev The FBDEV handle.
* @param flags OR'ed value of @ref _fbdev_flag. If @ref kFBDEV_NoWait is used,
* the function returns NULL immediately if the previous frame buffer is pending.
* If @ref kFBDEV_NoWait is not used, this function waits until previous frame
* buffer not pending.
*
* @return Returns @ref kStatus_Success if success, otherwise returns
* error code.
*/
status_t FBDEV_SetFrameBuffer(fbdev_t *fbdev, void *frameBuffer, uint32_t flags);
#if defined(__cplusplus)
}
#endif
/*! @} */
#endif /* _FSL_FBDEV_H_ */