LVGL_Weather_Sim/include/sdl_drivers/sdl_common.h

72 lines
1.8 KiB
C

/**
* @file sdl_common.h
*
*/
#ifndef SDL_COMMON_H
#define SDL_COMMON_H
/*********************
* INCLUDES
*********************/
#include "lvgl.h"
#include "SDL.h"
#include "sdl_conf.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
extern volatile bool sdl_quit_qry;
/**
* Initialize SDL to be used as display, mouse and mouse wheel drivers.
*/
void sdl_init(void);
/**
* Flush a buffer to the marked area
* @param drv pointer to driver where this function belongs
* @param area an area where to copy `color_p`
* @param color_p an array of pixel to copy to the `area` part of the screen
*/
void sdl_display_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
/**
* Get the current position and state of the mouse
* @param indev_drv pointer to the related input device driver
* @param data store the mouse data here
*/
void sdl_mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
/**
* Get encoder (i.e. mouse wheel) ticks difference and pressed state
* @param indev_drv pointer to the related input device driver
* @param data store the read data here
*/
void sdl_mousewheel_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
/**
* Get input from the keyboard.
* @param indev_drv pointer to the related input device driver
* @param data store the red data here
*/
void sdl_keyboard_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
int quit_filter(void * userdata, SDL_Event * event);
void mouse_handler(SDL_Event * event);
void mousewheel_handler(SDL_Event * event);
uint32_t keycode_to_ctrl_key(SDL_Keycode sdl_key);
void keyboard_handler(SDL_Event * event);
#endif /* SDL_COMMON_H */