LVGL_Weather_Sim/src/sdl_drivers/sdl_common.c

265 lines
6.7 KiB
C

//
// Created by Mariotaku on 2021/10/14.
//
#include "sdl_drivers/sdl_common.h"
#ifndef KEYBOARD_BUFFER_SIZE
#define KEYBOARD_BUFFER_SIZE SDL_TEXTINPUTEVENT_TEXT_SIZE
#endif
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
volatile bool sdl_quit_qry = false;
static bool left_button_down = false;
static int16_t last_x = 0;
static int16_t last_y = 0;
static int16_t wheel_diff = 0;
static lv_indev_state_t wheel_state = LV_INDEV_STATE_RELEASED;
static char buf[KEYBOARD_BUFFER_SIZE];
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Get the current position and state of the mouse
* @param indev_drv pointer to the related input device driver
* @param data store the mouse data here
*/
void sdl_mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
(void) indev_drv; /*Unused*/
/*Store the collected data*/
data->point.x = last_x;
data->point.y = last_y;
data->state = left_button_down ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
}
/**
* Get encoder (i.e. mouse wheel) ticks difference and pressed state
* @param indev_drv pointer to the related input device driver
* @param data store the read data here
*/
void sdl_mousewheel_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
(void) indev_drv; /*Unused*/
data->state = wheel_state;
data->enc_diff = wheel_diff;
wheel_diff = 0;
}
/**
* Get input from the keyboard.
* @param indev_drv pointer to the related input device driver
* @param data store the red data here
*/
void sdl_keyboard_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
{
(void) indev_drv; /*Unused*/
static bool dummy_read = false;
const size_t len = strlen(buf);
/*Send a release manually*/
if (dummy_read) {
dummy_read = false;
data->state = LV_INDEV_STATE_RELEASED;
data->continue_reading = len > 0;
}
/*Send the pressed character*/
else if (len > 0) {
dummy_read = true;
data->state = LV_INDEV_STATE_PRESSED;
data->key = buf[0];
memmove(buf, buf + 1, len);
data->continue_reading = true;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
int quit_filter(void * userdata, SDL_Event * event)
{
(void)userdata;
if(event->type == SDL_QUIT) {
sdl_quit_qry = true;
}
return 1;
}
void mouse_handler(SDL_Event * event)
{
switch(event->type) {
case SDL_MOUSEBUTTONUP:
if(event->button.button == SDL_BUTTON_LEFT)
left_button_down = false;
break;
case SDL_MOUSEBUTTONDOWN:
if(event->button.button == SDL_BUTTON_LEFT) {
left_button_down = true;
last_x = event->motion.x / SDL_ZOOM;
last_y = event->motion.y / SDL_ZOOM;
}
break;
case SDL_MOUSEMOTION:
last_x = event->motion.x / SDL_ZOOM;
last_y = event->motion.y / SDL_ZOOM;
break;
case SDL_FINGERUP:
left_button_down = false;
last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
break;
case SDL_FINGERDOWN:
left_button_down = true;
last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
break;
case SDL_FINGERMOTION:
last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
break;
}
}
/**
* It is called periodically from the SDL thread to check mouse wheel state
* @param event describes the event
*/
void mousewheel_handler(SDL_Event * event)
{
switch(event->type) {
case SDL_MOUSEWHEEL:
// Scroll down (y = -1) means positive encoder turn,
// so invert it
#ifdef __EMSCRIPTEN__
/*Escripten scales it wrong*/
if(event->wheel.y < 0) wheel_diff++;
if(event->wheel.y > 0) wheel_diff--;
#else
wheel_diff = -event->wheel.y;
#endif
break;
case SDL_MOUSEBUTTONDOWN:
if(event->button.button == SDL_BUTTON_MIDDLE) {
wheel_state = LV_INDEV_STATE_PRESSED;
}
break;
case SDL_MOUSEBUTTONUP:
if(event->button.button == SDL_BUTTON_MIDDLE) {
wheel_state = LV_INDEV_STATE_RELEASED;
}
break;
default:
break;
}
}
/**
* Called periodically from the SDL thread, store text input or control characters in the buffer.
* @param event describes the event
*/
void keyboard_handler(SDL_Event * event)
{
/* We only care about SDL_KEYDOWN and SDL_TEXTINPUT events */
switch(event->type) {
case SDL_KEYDOWN: /*Button press*/
{
const uint32_t ctrl_key = keycode_to_ctrl_key(event->key.keysym.sym);
if (ctrl_key == '\0')
return;
const size_t len = strlen(buf);
if (len < KEYBOARD_BUFFER_SIZE - 1) {
buf[len] = ctrl_key;
buf[len + 1] = '\0';
}
break;
}
case SDL_TEXTINPUT: /*Text input*/
{
const size_t len = strlen(buf) + strlen(event->text.text);
if (len < KEYBOARD_BUFFER_SIZE - 1)
strcat(buf, event->text.text);
}
break;
default:
break;
}
}
/**
* Convert a SDL key code to it's LV_KEY_* counterpart or return '\0' if it's not a control character.
* @param sdl_key the key code
* @return LV_KEY_* control character or '\0'
*/
uint32_t keycode_to_ctrl_key(SDL_Keycode sdl_key)
{
/*Remap some key to LV_KEY_... to manage groups*/
SDL_Keymod mode = SDL_GetModState();
switch(sdl_key) {
case SDLK_RIGHT:
case SDLK_KP_PLUS:
return LV_KEY_RIGHT;
case SDLK_LEFT:
case SDLK_KP_MINUS:
return LV_KEY_LEFT;
case SDLK_UP:
return LV_KEY_UP;
case SDLK_DOWN:
return LV_KEY_DOWN;
case SDLK_ESCAPE:
return LV_KEY_ESC;
case SDLK_BACKSPACE:
return LV_KEY_BACKSPACE;
case SDLK_DELETE:
return LV_KEY_DEL;
case SDLK_KP_ENTER:
case '\r':
return LV_KEY_ENTER;
case SDLK_TAB:
return (mode & KMOD_SHIFT)? LV_KEY_PREV: LV_KEY_NEXT;
case SDLK_PAGEDOWN:
return LV_KEY_NEXT;
case SDLK_PAGEUP:
return LV_KEY_PREV;
default:
return '\0';
}
}